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Group A -
4:15 - 5:00 pm
Biology Workbench Eric Jakobsson The Biology
Workbench is a computational interface and environment that can be used to
search many popular protein and nucleic acid sequence databases. Database
searching is integrated with access a wide variety of analysis and modeling
tools, all within a point and click interface that eliminates file format
compatibility problems. http://bioweb.ncsa.uiuc.edu/educwb
Modeling in StarLogo Eric Klopfer The
StarLogo language was designed to enable people to build their own models of
complex, dynamic systems. StarLogo supports a tangible process of building,
analyzing, and describing models that does not require advanced mathematical or
programming skills. http://www.media.mit.edu/starlogo
ChemSense Bob
Kozma ChemSense is a 3-year, NSF-funded research and development project
that began in early 1999 as a collaboration between SRI International, the
University of Michigan, and students and teachers in local California high
schools. The ChemSense Knowledge Building Environment (KBE) is a collaborative
environment in which participants contribute and review knowledge provided by
other participants. It supports the sharing, viewing, and editing of a variety
of chemistry representations, including text, images, molecule drawings, and
animations. Users can annotate and specify relationships between objects, and
export their work as HTML to develop web presentations. The ChemSense KBE
functions as a threaded discussion board with support for multiple media
types. http://chemsense.org
The Garden of Knowledge Ambjörn Naeve An interactive environment making use
of symmetry to study some of the structural connections between mathematics and
music http://cid.nada.kth.se/il/gok/default.html
Projective Drawing Board (PDB) Ambjörn Naeve A dynamic
geometry system that lets you study the graphic and logic views of a plane
geometric construction and lets you modify both of these views
interactively.
Project Interactivate Bob Panoff The goals of
Project Interactivate are the creation, collection, evaluation, and
dissemination of java-based courseware for middle school mathematics
explorations. "Interactivated" lessons, discussions, and activities enable the
teacher to extend hands-on activities and to teach new content areas with
professional competence and confidence, incorporating technology in appropriate
ways. These materials are designed to be adapted easily to any standards-based,
middle school mathematics text. Examples of teaching and performance standards
supported by Interactivate are available from such organizations as the
National Council of Teachers of Mathematics (NCTM) and the National Center on
Education and the Economy (NCEE). Suggested mappings of the materials to
several existing texts are provided as examples and guides. http://www.shodor.org/master
ChemViz Barry Rowe ChemViz is a set of scientific visualization
tools and curriculum materials designed to make computational chemistry
accessible to high school, and college, teachers and students. Students use
ChemViz as a web-based computational laboratory for designing experiments that
can answer their questions concerning such abstract concepts as electrons,
atoms, molecules, and chemical bonding. http://chemviz.ncsa.uiuc.edu
RiverWeb: Water Quality Simulator Mary Ellen Verona Water Quality
Simulator is a proof-of-concept, web-based, interactive learning environment
designed to engage students in authentic problem-solving about physical,
chemical and biological processes affecting water quality. Our research and
prototyping encompasses not only learning in the digital arena, but also
extends to the classroom context. To this end, we are evolving a pedagogic
framework in which to embed and evaluate if, how and to what extent the
simulator can enhance individual and peer-group learning, both in a single
classroom, and eventually, a distributed, Internet-mediated community of
learners. http://www.ncsa.uiuc.edu/Cyberia/RiverWeb/
Participatory Simulations: Connecting learners to computer
simulations though networked devices Uri Wilensky The HubNet architecture enables students to
connect to NetLogo simulations and to participate as "agents" or "individuals"
within the running simulation. A personal computer serves as the Hub or
computing substrate which communicates with a network of nodes which can be
handheld devices, graphing calculators or internet hosts. http://www.ccl.sesp.northwestern.edu/ps/newdata.html
Group B -
5:15 - 6:00 pm
EarthKAM - Investigating Earth From Space Dan
Barstow Students have direct access to a digital camera flown on the
Space Shuttle (and soon the International Space Station) to take pictures of
Earth from space. Students use the images to investigate Earth, especially in
topics relating to Earth systems science and human geography. http://www.earthkam.ucsd.edu/
The Inquiry Page Chip Bruce The Inquiry Page is a collaboratory
connecting teachers to projects, conferences, organizations, and each other. It
is a community of innovation where teachers share, discuss and build on Inquiry
Units, use rich curriculum building tools offered by our Inquiry Partners, find
resources that support inquiry-based instruction, explore new ways to evaluate
inquiry-based instruction, and dialogue with other teachers interested in
extending the 'teachable moment' into teachable days, weeks, months, and years.
http://www.inquiry.uiuc.edu
Supportive software environments for geographic data
visualization and analysis Danny Edelson Scientific visualization technologies
offer great benefits for supporting inquiry-based learning. In this
demonstration, I will be presenting WorldWatcher and My World, two geographic
data visualization and analysis tools for learners that we have adapted from
scientists' tools. http://www.worldwatcher.nwu.edu/
Modeling And Simulation Tools for Education
Reform Bob
Gotwals MASTER Tools, developed by The Shodor Education Foundation, Inc.
are the result of on-going collaborations with the National Center for
Supercomputing Applications (NCSA), George Mason University, and other
education organizations. They are designed to be interactive tools and
simulation environments that enable and encourage exploration and discovery
through observation, conjecture, and modeling activities. Instructional
materials are currently available for GalaxSee, SimSurface, and the Fractal
Microscope. We also have a beginning collection of models and materials in
medicine and biosciences, and environmental science. http://www.shodor.org
Modeling and Visualizing the Math of Change & Variation
Using Diverse Device Types Jim Kaput We will demonstrate the
pedagogical interactions possible between dynamic simulation/visualization
tools on hand-held devices and on larger computers in middle and high school
mathematics classrooms. Participants will be offered hands-on experience
exploring the mathematics of motion with graphing calculator software running
in parallel to computer software. We will focus on visual approaches to the
ideas underlying calculus for mainstream students, but within the context of
traditional mathematics courses (e.g., Pre-Algebra and Algebra I). http://tango.mth.umassd.edu/
Model-It Joe Krajcik Model-It allows students
to easily build, test, and evaluate dynamic, qualitative models of complex
models. Model-It provides varies scaffolds that supports student in the model
building process. http://hi-ce.org/
VisIT Jim Levin Researchers at the University of Illinois at
Urbana-Champaign (UIUC) have developed a GUI front-end for search engines which
they have named VisIT. VisIT's GUI allows users to rapidly view more
information than the pages of lists that search engines currently display.
Instead of a list of ten hits per page, VisIT's intuitive interface shows
search results in a "search space," which allows a user to rapidly scan hundred
of hits at once. http://visit1.vp.uiuc.edu/
Conceptual navigation and exploration with
Conzilla Ambjörn
Naeve Conzilla is a first prototype of a concept browser that lets you
construct and navigate maps of conceptual relationships (= context), fill the
concepts (and relationships) on the maps with a variety of distributed content,
and present this content filtered through various aspects. http://cid.nada.kth.se/il/conzilla/default.html
Bridging Use and Design of Simulations:
AgentSheets Alex
Repenning Simulations conceptualized as black boxes offer only limited
insight to the general public. Without the ability to open up existing
simulations or, more ambitiously, to build one's own simulations the true value
of simulations remains only accessible to the scientifically minded,
programming skills possessing members of society. End-user programming can
significantly enhance the value of simulations by allowing users without
traditional programming skills to engage in complex issues by creating their
own simulations. AgentSheets is an agent-based simulation-authoring tool for
end-users. I will provide a brief overview of the AgentSheets environment and
illustrate the concept of end-user programming by showing how kids have built
their own social simulations. http://www.agentsheets.com
Modeling Emergent Phenomena with NetLogo Uri Wilensky The Netlogo
computer modeling language is designed with 2 purposes: 1) enabling students
and teachers to build models of complex systems and emergent phenomena and 2)
enabling curriculum developers to author participatory simulations with the
HubNet system. Teachers and students without formal programming backgrounds
have developed models and curricula using NetLogo. http://www.ccl.sesp.northwestern.edu/netlogo/ http://www.ccl.sesp.northwestern.edu/cm/
Group A -
9:00-9:30 am
Museum-Related Virtual Environments for Teaching and Learning
Middle School Science Chris Dede Our NSF-funded research
project is creating and evaluating multi-user virtual environments (MUVEs) that
use digitized museum resources to enhance middle school students' motivation
and learning about science. Graphical MUVEs enable multiple simultaneous
participants to access virtual architectures configured for learning, to
interact with manipulable digital artifacts, to represent themselves through
visual "avatars," to communicate with other participants and computer-based
agents, and to enact collaborative activities of various types. This extends
current MUVE capabilities in order to study the science learning potential of
interactive virtual museum exhibits and participatory historical situations.
http://www.virtual.gmu.edu/
Providing Rich Data Resources to Support Inquiry into
Evolutionary Phenomena Sam Donovan Building knowledge in
evolutionary biology depends on the ability to integrate diverse types of data,
make inferences about past events based on comparative analyses, and work with
quantitative descriptions of populations. Students rarely have the opportunity
to engage in realistic evolutionary inquiry, in part because it is difficult to
provide data sets that are rich enough to support a meaningful problem space
for students to explore. To this end, we have developed BIRDD: Beagle
Investigations Return with Darwinian Data. BIRDD is a digital library
containing a diverse collection of biological, ecological, and geographical
data related to the Galapagos Islands and Darwin's finches. This data resource
and the supporting curricular materials allow students to learn about
evolutionary biology by providing them with opportunities to pose their own
questions, collect and analyze data to evaluate hypotheses, and prepare
arguments in order to persuade their peers as to the validity of their
conclusions. http:/www.bioquest.org
GirlTECH: Teachers Making a Difference Cynthia
Lanius GirlTECH, a teacher professional development program, attacks
the problem of girls' under-use of computers with a two-week program that first
makes teachers aware of the underrepresentation of women in IT, then promotes
strategies for teachers to encourage girls to become part of the IT forces.
http://www.crpc.rice.edu/CRPC/Women/GirlTECH/
Bridging Use and Design of Simulations: AgentSheets*
Alex Repenning Simulations conceptualized as black boxes offer
only limited insight to the general public. Without the ability to open up
existing simulations or, more ambitiously, to build one's own simulations the
true value of simulations remains only accessible to the scientifically minded,
programming skills possessing members of society. End-user programming can
significantly enhance the value of simulations by allowing users without
traditional programming skills to engage in complex issues by creating their
own simulations. AgentSheets is an agent-based simulation-authoring tool for
end-users. I will provide a brief overview of the AgentSheets environment and
illustrate the concept of end-user programming by showing how kids have built
their own social simulations. http://www.agentsheets.com
*Note: this session is related to and will be immediately followed
by Mitchell Nathan's presentation with no break (This portion may end at 9:50).
How do WISE curriculum tools help make thinking visible?
Jim Slotta Building on more than a decade of prior work in the
Computer as Learning Partner (CLP) and Knowledge Integration (KIE) projects, we
have created WISE: The Web-based Integrated Science Environment. The WISE
research program has explored the most powerful applications of Internet
technology for middle and high school science. WISE technology includes a
browser-based interface that guides students through curriculum projects and
scaffolds them as they use a variety of online tools. Cognitive guidance is
provided on demand, and student work is collected and served from a central Web
server. Curriculum activities include critique (e.g., controversial Web sites),
comparison (e.g., two theories of a science controversy), and design (e.g., an
artifact or scientific argument). Several Web-based visualization and modeling
tools have been designed to help students perform such activities, and this
presentation will demonstrate the diverse ways in which we have employed these
tools. Additional discussion will address our current research challenge of
helping a wide audience of teachers incorporate the WISE technology and
curriculum and (most challenging) pedagogical approach into their own classroom
practice. http://wise.berkeley.edu
Group
B - 9:40 - 10:10 am
Teaching in the Digital Age Bonnie Bracey
Teaching in the Digital Age is a new multimedia Web site being launched this
fall by The George Lucas Educational Foundation (www.glef.org). Teaching in the
Digital Age conveys the stories of our most innovative schools, colleges of
education, teachers, students, administrators, and communities educating
students for the Digital Age. These stories will reveal how teachers are
learning to teach in a new paradigm, which includes more time and support for
their own development, greater collaboration and mentoring between teachers,
and new types of learning resources including Internet sites and content
experts, both in the classroom and online. http://www.glef.org
Alabama Supercomputing Program to Inspire computational
Research and Education Edna Gentry, Gypsy Abbott ASPIRE provides a framework for
significant scientific explorations in a project environment using modeling and
visualization and the resources provided through research. Teams of students
investigate a topic of their choice and pose a question about it, develop a
mathematical then computational model describing a solution to the problem
posed, visualize and analyze the data obtained through execution of the model,
then communicate their findings in a technical paper and presentations. The
result of this term-long process is students who are thrilled about "doing"
science and mathematics, know how to apply the scientific method, develop
higher order thinking skills, and learn how to be better communicators.
http://aspire.cs.uah.edu
Use of MODELLUS modelling software in the New Advancing Physics
A level course in UK Stephen Hearn Modellus is a modelling
environment which allows mathematical models to be animated or presented
graphically. It also allows models to be superimposed on video clips or
photographs. Some examples from work in the new A level course will be
presented.
Visualization of interactivity in computer-based instruction
over time Hoyet Hemphill The presentation will outline the
development of a new technique for rating the interactivity between a learner
and a learning system based on demands and feedback presented to the learner by
the learning system. Interactivity is plotted against the linear progression of
the frames in the course. The technique represents an initial set of tools for
visualizing and analyzing interactivity independent of content. This technique
is defined as Instructional Syntax Analysis.
Teachers crafting their own professional development for
educational technology: The Working Shops model* Mitchell
Nathan Working Shops emphasize collaboration with peers and outside
experts (cognitive scientists, computer scientists, content specialists, and
experts in curriculum and pedagogy) and regularly scheduled meetings to achieve
individual and institutional goals during the school workday and throughout the
school year. Data show that constructing technological products (e.g., for
social studies, language arts, student advising, and Earth science) to address
curricular and professional goals impacted teachers' technology skills and
comfort level, instruction and class preparation, collegiality, and counseling
interactions with parents and students. *Note: this session is related to
and will be immediately follow Alex Repenning's presentation with no break
(This portion may begin at 9:50).
Group C - 10:20 - 10:50 am
Preparing teachers to incorporate real data, modeling, and
visualization into the curriculum Steve Gordon The
demonstration will give an overview of materials used in a one-day introductory
workshop and for an extended graduate course where teachers apply problem-based
learning with real science and data to science and math instruction. A number
of tools are introduced and teachers are asked to field test their use of this
approach in their classes and to share their problems and successes with the
instructors and the other teachers in the class.
Center for Learning Technologies in Urban Schools
Joe Krajcik The University of Michigan, Northwestern University,
Detroit Public Schools and Chicago Public Schools are working together to
reform science education for all middle schools in the Detroit and Chicago
districts. The collaborative work in LeTUS takes as its core challenge the
infusion of learning technologies to support learning in urban classrooms. We
are documenting situations that influence technology acquisition, exploring how
technology can be embedded in science curricula, identifying barriers to
success, and finding local solutions to these barriers.
CyberMath - a shared virtual reality based learning environment
for the exploration of mathematics Ambjörn Naeve In the
CyberMath environment, people (represented by avatars) can gather and share
their experience of mathematical objects and transformations. Since live audio
is distributed as well, a person can point, act and talk - much as he/she would
do in real reality - as if the mathematical objects were hanging there in front
of him/her. The demo videotape will present a lecture in CyberMath agumented
with a tele-presence module that allows the teacher and the students to have
eye-contact. http://www.nada.kth.se/~gustavt/cybermath
Core Models Susan Ragan MVHS CoreModels seeks to answer research
questions to provide policy makers with information about the best use of
technology in the classroom. Can computational modeling activities be
successfully implemented in a variety of science classrooms? Can their
effective use enhance the ability of students to attain Core Learning Goal
expectations? Other questions revolve around the feasibility of teachers
leading such efforts. Can teacher leaders successfully mentor peers through
reciprocal site visits, classroom coaching and telecommunications?
http://mvhs1.mbhs.edu/mvhsproj/cm.html
Geometry for Teachers course Dave Thomas
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