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Modeling and Visualization in Teacher Education Workshop: Demonstration Descriptions

 

 

Group A (4:15-5:00pm)

Group A (9:00-9:30am)

Group B (5:15-6:00pm)

Group B (9:40-10:10am)

 

Group C (10:20-10:50am)

 


Wednesday

Group A - 4:15 - 5:00 pm

Biology Workbench
Eric Jakobsson
The Biology Workbench is a computational interface and environment that can be used to search many popular protein and nucleic acid sequence databases. Database searching is integrated with access a wide variety of analysis and modeling tools, all within a point and click interface that eliminates file format compatibility problems.
http://bioweb.ncsa.uiuc.edu/educwb

Modeling in StarLogo
Eric Klopfer
The StarLogo language was designed to enable people to build their own models of complex, dynamic systems. StarLogo supports a tangible process of building, analyzing, and describing models that does not require advanced mathematical or programming skills.
http://www.media.mit.edu/starlogo

ChemSense
Bob Kozma
ChemSense is a 3-year, NSF-funded research and development project that began in early 1999 as a collaboration between SRI International, the University of Michigan, and students and teachers in local California high schools. The ChemSense Knowledge Building Environment (KBE) is a collaborative environment in which participants contribute and review knowledge provided by other participants. It supports the sharing, viewing, and editing of a variety of chemistry representations, including text, images, molecule drawings, and animations. Users can annotate and specify relationships between objects, and export their work as HTML to develop web presentations. The ChemSense KBE functions as a threaded discussion board with support for multiple media types.
http://chemsense.org

The Garden of Knowledge
Ambjörn Naeve
An interactive environment making use of symmetry to study some of the structural connections between mathematics and music
http://cid.nada.kth.se/il/gok/default.html

Projective Drawing Board (PDB)
Ambjörn Naeve
A dynamic geometry system that lets you study the graphic and logic views of a plane geometric construction and lets you modify both of these views interactively.

Project Interactivate
Bob Panoff
The goals of Project Interactivate are the creation, collection, evaluation, and dissemination of java-based courseware for middle school mathematics explorations. "Interactivated" lessons, discussions, and activities enable the teacher to extend hands-on activities and to teach new content areas with professional competence and confidence, incorporating technology in appropriate ways. These materials are designed to be adapted easily to any standards-based, middle school mathematics text. Examples of teaching and performance standards supported by Interactivate are available from such organizations as the National Council of Teachers of Mathematics (NCTM) and the National Center on Education and the Economy (NCEE). Suggested mappings of the materials to several existing texts are provided as examples and guides.
http://www.shodor.org/master

ChemViz
Barry Rowe
ChemViz is a set of scientific visualization tools and curriculum materials designed to make computational chemistry accessible to high school, and college, teachers and students. Students use ChemViz as a web-based computational laboratory for designing experiments that can answer their questions concerning such abstract concepts as electrons, atoms, molecules, and chemical bonding.
http://chemviz.ncsa.uiuc.edu

RiverWeb: Water Quality Simulator
Mary Ellen Verona
Water Quality Simulator is a proof-of-concept, web-based, interactive learning environment designed to engage students in authentic problem-solving about physical, chemical and biological processes affecting water quality. Our research and prototyping encompasses not only learning in the digital arena, but also extends to the classroom context. To this end, we are evolving a pedagogic framework in which to embed and evaluate if, how and to what extent the simulator can enhance individual and peer-group learning, both in a single classroom, and eventually, a distributed, Internet-mediated community of learners.
http://www.ncsa.uiuc.edu/Cyberia/RiverWeb/

Participatory Simulations: Connecting learners to computer simulations though networked devices
Uri Wilensky
The HubNet architecture enables students to connect to NetLogo simulations and to participate as "agents" or "individuals" within the running simulation. A personal computer serves as the Hub or computing substrate which communicates with a network of nodes which can be handheld devices, graphing calculators or internet hosts.
http://www.ccl.sesp.northwestern.edu/ps/newdata.html


Group B - 5:15 - 6:00 pm

EarthKAM - Investigating Earth From Space
Dan Barstow
Students have direct access to a digital camera flown on the Space Shuttle (and soon the International Space Station) to take pictures of Earth from space. Students use the images to investigate Earth, especially in topics relating to Earth systems science and human geography.
http://www.earthkam.ucsd.edu/

The Inquiry Page
Chip Bruce
The Inquiry Page is a collaboratory connecting teachers to projects, conferences, organizations, and each other. It is a community of innovation where teachers share, discuss and build on Inquiry Units, use rich curriculum building tools offered by our Inquiry Partners, find resources that support inquiry-based instruction, explore new ways to evaluate inquiry-based instruction, and dialogue with other teachers interested in extending the 'teachable moment' into teachable days, weeks, months, and years.
http://www.inquiry.uiuc.edu

Supportive software environments for geographic data visualization and analysis
Danny Edelson
Scientific visualization technologies offer great benefits for supporting inquiry-based learning. In this demonstration, I will be presenting WorldWatcher and My World, two geographic data visualization and analysis tools for learners that we have adapted from scientists' tools.
http://www.worldwatcher.nwu.edu/

Modeling And Simulation Tools for Education Reform
Bob Gotwals
MASTER Tools, developed by The Shodor Education Foundation, Inc. are the result of on-going collaborations with the National Center for Supercomputing Applications (NCSA), George Mason University, and other education organizations. They are designed to be interactive tools and simulation environments that enable and encourage exploration and discovery through observation, conjecture, and modeling activities. Instructional materials are currently available for GalaxSee, SimSurface, and the Fractal Microscope. We also have a beginning collection of models and materials in medicine and biosciences, and environmental science.
http://www.shodor.org

Modeling and Visualizing the Math of Change & Variation Using Diverse Device Types
Jim Kaput
We will demonstrate the pedagogical interactions possible between dynamic simulation/visualization tools on hand-held devices and on larger computers in middle and high school mathematics classrooms. Participants will be offered hands-on experience exploring the mathematics of motion with graphing calculator software running in parallel to computer software. We will focus on visual approaches to the ideas underlying calculus for mainstream students, but within the context of traditional mathematics courses (e.g., Pre-Algebra and Algebra I).
http://tango.mth.umassd.edu/

Model-It
Joe Krajcik
Model-It allows students to easily build, test, and evaluate dynamic, qualitative models of complex models. Model-It provides varies scaffolds that supports student in the model building process.
http://hi-ce.org/

VisIT
Jim Levin
Researchers at the University of Illinois at Urbana-Champaign (UIUC) have developed a GUI front-end for search engines which they have named VisIT. VisIT's GUI allows users to rapidly view more information than the pages of lists that search engines currently display. Instead of a list of ten hits per page, VisIT's intuitive interface shows search results in a "search space," which allows a user to rapidly scan hundred of hits at once.
http://visit1.vp.uiuc.edu/

Conceptual navigation and exploration with Conzilla
Ambjörn Naeve
Conzilla is a first prototype of a concept browser that lets you construct and navigate maps of conceptual relationships (= context), fill the concepts (and relationships) on the maps with a variety of distributed content, and present this content filtered through various aspects.
http://cid.nada.kth.se/il/conzilla/default.html

Bridging Use and Design of Simulations: AgentSheets
Alex Repenning
Simulations conceptualized as black boxes offer only limited insight to the general public. Without the ability to open up existing simulations or, more ambitiously, to build one's own simulations the true value of simulations remains only accessible to the scientifically minded, programming skills possessing members of society. End-user programming can significantly enhance the value of simulations by allowing users without traditional programming skills to engage in complex issues by creating their own simulations. AgentSheets is an agent-based simulation-authoring tool for end-users. I will provide a brief overview of the AgentSheets environment and illustrate the concept of end-user programming by showing how kids have built their own social simulations.
http://www.agentsheets.com

Modeling Emergent Phenomena with NetLogo
Uri Wilensky
The Netlogo computer modeling language is designed with 2 purposes: 1) enabling students and teachers to build models of complex systems and emergent phenomena and 2) enabling curriculum developers to author participatory simulations with the HubNet system. Teachers and students without formal programming backgrounds have developed models and curricula using NetLogo.
http://www.ccl.sesp.northwestern.edu/netlogo/
http://www.ccl.sesp.northwestern.edu/cm/

 


Thursday

Group A - 9:00-9:30 am

Museum-Related Virtual Environments for Teaching and Learning Middle School Science
Chris Dede
Our NSF-funded research project is creating and evaluating multi-user virtual environments (MUVEs) that use digitized museum resources to enhance middle school students' motivation and learning about science. Graphical MUVEs enable multiple simultaneous participants to access virtual architectures configured for learning, to interact with manipulable digital artifacts, to represent themselves through visual "avatars," to communicate with other participants and computer-based agents, and to enact collaborative activities of various types. This extends current MUVE capabilities in order to study the science learning potential of interactive virtual museum exhibits and participatory historical situations.
http://www.virtual.gmu.edu/

Providing Rich Data Resources to Support Inquiry into Evolutionary Phenomena
Sam Donovan
Building knowledge in evolutionary biology depends on the ability to integrate diverse types of data, make inferences about past events based on comparative analyses, and work with quantitative descriptions of populations. Students rarely have the opportunity to engage in realistic evolutionary inquiry, in part because it is difficult to provide data sets that are rich enough to support a meaningful problem space for students to explore. To this end, we have developed BIRDD: Beagle Investigations Return with Darwinian Data. BIRDD is a digital library containing a diverse collection of biological, ecological, and geographical data related to the Galapagos Islands and Darwin's finches. This data resource and the supporting curricular materials allow students to learn about evolutionary biology by providing them with opportunities to pose their own questions, collect and analyze data to evaluate hypotheses, and prepare arguments in order to persuade their peers as to the validity of their conclusions.
http:/www.bioquest.org

GirlTECH: Teachers Making a Difference
Cynthia Lanius
GirlTECH, a teacher professional development program, attacks the problem of girls' under-use of computers with a two-week program that first makes teachers aware of the underrepresentation of women in IT, then promotes strategies for teachers to encourage girls to become part of the IT forces.
http://www.crpc.rice.edu/CRPC/Women/GirlTECH/

Bridging Use and Design of Simulations: AgentSheets*
Alex Repenning
Simulations conceptualized as black boxes offer only limited insight to the general public. Without the ability to open up existing simulations or, more ambitiously, to build one's own simulations the true value of simulations remains only accessible to the scientifically minded, programming skills possessing members of society. End-user programming can significantly enhance the value of simulations by allowing users without traditional programming skills to engage in complex issues by creating their own simulations. AgentSheets is an agent-based simulation-authoring tool for end-users. I will provide a brief overview of the AgentSheets environment and illustrate the concept of end-user programming by showing how kids have built their own social simulations.
http://www.agentsheets.com

*Note: this session is related to and will be immediately followed by Mitchell Nathan's presentation with no break (This portion may end at 9:50).

How do WISE curriculum tools help make thinking visible?
Jim Slotta
Building on more than a decade of prior work in the Computer as Learning Partner (CLP) and Knowledge Integration (KIE) projects, we have created WISE: The Web-based Integrated Science Environment. The WISE research program has explored the most powerful applications of Internet technology for middle and high school science. WISE technology includes a browser-based interface that guides students through curriculum projects and scaffolds them as they use a variety of online tools. Cognitive guidance is provided on demand, and student work is collected and served from a central Web server. Curriculum activities include critique (e.g., controversial Web sites), comparison (e.g., two theories of a science controversy), and design (e.g., an artifact or scientific argument). Several Web-based visualization and modeling tools have been designed to help students perform such activities, and this presentation will demonstrate the diverse ways in which we have employed these tools. Additional discussion will address our current research challenge of helping a wide audience of teachers incorporate the WISE technology and curriculum and (most challenging) pedagogical approach into their own classroom practice.
http://wise.berkeley.edu



Group B - 9:40 - 10:10 am

Teaching in the Digital Age
Bonnie Bracey
Teaching in the Digital Age is a new multimedia Web site being launched this fall by The George Lucas Educational Foundation (www.glef.org). Teaching in the Digital Age conveys the stories of our most innovative schools, colleges of education, teachers, students, administrators, and communities educating students for the Digital Age. These stories will reveal how teachers are learning to teach in a new paradigm, which includes more time and support for their own development, greater collaboration and mentoring between teachers, and new types of learning resources including Internet sites and content experts, both in the classroom and online.
http://www.glef.org

Alabama Supercomputing Program to Inspire computational Research and Education
Edna Gentry, Gypsy Abbott
ASPIRE provides a framework for significant scientific explorations in a project environment using modeling and visualization and the resources provided through research. Teams of students investigate a topic of their choice and pose a question about it, develop a mathematical then computational model describing a solution to the problem posed, visualize and analyze the data obtained through execution of the model, then communicate their findings in a technical paper and presentations. The result of this term-long process is students who are thrilled about "doing" science and mathematics, know how to apply the scientific method, develop higher order thinking skills, and learn how to be better communicators.
http://aspire.cs.uah.edu

Use of MODELLUS modelling software in the New Advancing Physics A level course in UK
Stephen Hearn
Modellus is a modelling environment which allows mathematical models to be animated or presented graphically. It also allows models to be superimposed on video clips or photographs. Some examples from work in the new A level course will be presented.

Visualization of interactivity in computer-based instruction over time
Hoyet Hemphill
The presentation will outline the development of a new technique for rating the interactivity between a learner and a learning system based on demands and feedback presented to the learner by the learning system. Interactivity is plotted against the linear progression of the frames in the course. The technique represents an initial set of tools for visualizing and analyzing interactivity independent of content. This technique is defined as Instructional Syntax Analysis.

Teachers crafting their own professional development for educational technology: The Working Shops model*
Mitchell Nathan
Working Shops emphasize collaboration with peers and outside experts (cognitive scientists, computer scientists, content specialists, and experts in curriculum and pedagogy) and regularly scheduled meetings to achieve individual and institutional goals during the school workday and throughout the school year. Data show that constructing technological products (e.g., for social studies, language arts, student advising, and Earth science) to address curricular and professional goals impacted teachers' technology skills and comfort level, instruction and class preparation, collegiality, and counseling interactions with parents and students.
*Note: this session is related to and will be immediately follow Alex Repenning's presentation with no break (This portion may begin at 9:50).


Group C - 10:20 - 10:50 am

Preparing teachers to incorporate real data, modeling, and visualization into the curriculum
Steve Gordon
The demonstration will give an overview of materials used in a one-day introductory workshop and for an extended graduate course where teachers apply problem-based learning with real science and data to science and math instruction. A number of tools are introduced and teachers are asked to field test their use of this approach in their classes and to share their problems and successes with the instructors and the other teachers in the class.

Center for Learning Technologies in Urban Schools
Joe Krajcik
The University of Michigan, Northwestern University, Detroit Public Schools and Chicago Public Schools are working together to reform science education for all middle schools in the Detroit and Chicago districts. The collaborative work in LeTUS takes as its core challenge the infusion of learning technologies to support learning in urban classrooms. We are documenting situations that influence technology acquisition, exploring how technology can be embedded in science curricula, identifying barriers to success, and finding local solutions to these barriers.

CyberMath - a shared virtual reality based learning environment for the exploration of mathematics
Ambjörn Naeve
In the CyberMath environment, people (represented by avatars) can gather and share their experience of mathematical objects and transformations. Since live audio is distributed as well, a person can point, act and talk - much as he/she would do in real reality - as if the mathematical objects were hanging there in front of him/her. The demo videotape will present a lecture in CyberMath agumented with a tele-presence module that allows the teacher and the students to have eye-contact.
http://www.nada.kth.se/~gustavt/cybermath

Core Models
Susan Ragan
MVHS CoreModels seeks to answer research questions to provide policy makers with information about the best use of technology in the classroom. Can computational modeling activities be successfully implemented in a variety of science classrooms? Can their effective use enhance the ability of students to attain Core Learning Goal expectations? Other questions revolve around the feasibility of teachers leading such efforts. Can teacher leaders successfully mentor peers through reciprocal site visits, classroom coaching and telecommunications?
http://mvhs1.mbhs.edu/mvhsproj/cm.html

Geometry for Teachers course
Dave Thomas

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